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List of Cuphead pre-release and unused content

This is a list of pre-release and unused content for Cuphead.

Early ideas

Chad and Jared Moldenhauer had created around 150 different character designs, including a kappa in a tophat and characters with a plate or fork for a head, before settling on Cuphead as the main character.

Concept art

Early builds

The game has five early known builds.

Pre-2013 Build

This is the earliest known build of the game. It has two screenshots that show early sprites of Cuphead and Mugman.

2013 Build

This is the 2013 build of the game and it was shown in the teaser trailer. It features the final version of Cuphead's sprite, an early tutorial room, and the srcapped second Goopy Le Grande.

2014 Build

This is the 2014 build of the game and it was shown in the E3 2014 trailer.

E3 2015 Build

This was the first playable build of the game.

Description

Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930's, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional cel animation (hand drawn & hand inked!), watercolor backgrounds, and original jazz recordings. Play as Cuphead or Mugman (in single player or co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets. Cuphead is all action, all the time. Do you have what it takes?

Available 2016 on XBOX ONE & STEAM

E3 2016 Build

This was the second playable build of the game.

Unused data

Unused sprites/graphics

Sprite/Graphic Description
Flower Cloud Bomb Pre BoomFlower Cloud Bomb Post Boom 1Flower Cloud Bomb Post Boom 2Flower Cloud Bomb Post Boom 3 In the files for Cagney Carnation's fight, there are four images that are placeholders for an additional projectile attack (refered to as both "PuffUp" and "Cloud Bomb"), for the sequence in which they clasp their hands together and reveal the acorns or boomerang. This attack would have been aimed at the player (similar to the acorns), though they would stop at the exact location the player was at and explode after a set period of time.
GenieGoldenMarionetteDjimmi The Great Phase 4 Sprite UnusedDjimmi The Great Phase 4 Attack UnusedDjimmi The Great Phase 4 Knockout Sprite Unused A set of unused graphics for Djimmi The Great fourth's phase with a weird golden glow.
Unused bird bullet An early version of Wally Warbles bullets, these are also seen in early gameplay.
Sallywindownun A crudely drawn placeholder called "windownun", which would have been used during the tragic branching story in Sally Stageplay's fight. Despite being able to force the branching story, these assets don't appear due to assets being mislayered.
ClubsSpadesHeartDiamonds Crudely drawn icons for all four playing card suits. These assets are placeholders for an unused boss called "Card" that would have been an additional miniboss for King Dice's fight.
Monkeysoulidle A crudely drawn placeholder called "soulidle", for a minion that would have appeared during Mr. Chime's fight.
Cuphead-Windows-Devil-Placeholders-1Cuphead-Windows-Devil-Placeholders-2 Placeholder sketches of the devil are mixed in with the final artwork.
Cuphead-Pigshop guideCuphead-Windows- LINE-UP COIN CHALK FINAL

Cuphead-Windows-alignment guide

Three mockup screenshots named "Pigshop_guide" "_LINE-UP_COIN_CHALK_FINAL", and "alignment_guide" respectively.
Cuphead-Windows-blueprint final guide A screenshot of the plane control screen, featuring Xbox controller prompts. The health bar UI is missing, and PINK isn't bolded in the final image. This image is named blueprint_final_guide (1).
Cuphead-Windows-descend addition guide A shrunken screen capture of the entire tutorial area, named descend_addition_guide (1).
Cuphead-Windows-headsCuphead-Windows-illumijared Cutouts of Jared Moldenhauer's head from this Gamereactor interview.
Cuphead-Windows-jaredheadCuphead-Windows-Temp-Jared "jaredhead" is a completely new and original character based on the images above. This happens to be a leftover from when one of the developers cartoonified Jared's head.

Unused bosses

All of these names are merely guesses based on the filenames.

Pachinko

A boss named "Pachi-Pachi", labeled and designed as a Pachinko machine, can be selected in the game's debug menu. The boss' only attack is a non-animated flame that comes out of its head. Throughout the fight, blue/black colored balls fall; though not colored the same way as other parryable objects, the black balls can be parried. This boss has a death quote, but the boss picture is missing.

Light

Also found in the debug menu is a boss called "Light". The boss is basically a crudely drawn thing and has no attacks. When the battle begins, cutouts of Jared Moldenhauer's head fly in a straight angle. It also lacks a death quote.

Card

This boss was apparently cut early, as all of the assets are crudely-drawn placeholders, and it lacks a hitbox for the player to damage them.

The fight uses a falling block matching-game gimmick: blocks would fall down in a grid, above where the player is standing. If unmatched pieces drop onto the highest point of the grid, a spiked platform above the player would lower to allow the next set to land on the highest piece, no more or less than a single space will always be available.The platform could be raised, either by matching 3 or more pieces horizontally or vertically to lower the highest piece, or clear all the blocks, if the highest piece exceeds the grid's set maximum size.

DicePalaceTest

This test level uses a pixel-art grass platform, and features cutouts of developer Jared Moldenhauer's head flying in from left and right. There is also a white platform at the bottom of the room.

The quote used upon death, "You are not a warrior, you're a beginner" is a reference to Street Fighter II, where it is Sagat's victory quote. The same message is shown if you somehow die on the tutorial, such as by using the unused Ranger weapon.

Unused weapons/charms

There are four weapons and one charm unused in the game. These unused items can be used using the level select.

Arc

This weapon flies in an arc, sticks to the ground upon impact, grows after a short moment, and explodes when any enemy touches it. This weapon has 3 different damage values, dealing the most if it explodes midair, lowest when it first lands, and a medium amount after it has grown while on the ground. The EX attack fires a quick shot in a downward arc, sticks to the first surface it touches, and explodes after a few moments.

It uses the placeholder EX move sound from earlier builds and the art assets that are used for the chaser.

Ranger

This weapon appears in early videos of the game with somewhat finished assets, though the assets got removed in the final version of the game, so a simple filled circle acts a placeholder instead. Though sometimes referred to as "Exploder" in the files, "Ranger" fits better since the weapon's damage increases depending on how far it travels.

The EX attack will fire a fast-moving projectile in a straight line until it has hit something, which causes it to launch another shot backwards toward the player, damaging the player if it manages to hit them.

Triple laser

This weapon is similar to the spreadshot weapon in the game, but can be more focused in a certain direction if the player uses the aim button while shooting. This weapon is the only one that can pass through objects to hit an enemy, though compared to all the other weapons in the game it's one of the weakest ones.

This weapon was cut before an EX was programmed.

Laser

This weapon is exclusive to the plane fights, similar to the first weapon in the game, when using a card, multiple shoot out in a circular angle similar to the earlier builts of the default shooter's EX. This weapon is somewhat weak, but it can build up EX cards quickly.

Shield

This charm prevents damage from pits, and increases invincibility frames. Most likely removed due to being overpowered. Interestingly, this charm got nerfed in V1.1.3.

Unused music

Audio Description
MUS Intro DontDealWithDevil Vocal 666
There is an unused (used in the pirated copy of Cuphead) music file that is titled MUS_Intro_DontDealWithDevil_Vocal_666 which contains the opening song in reverse and lower-pitched with the laugh of King Dice starting at the 0:29 and ending at 0:39.
Cuphead-AP-Song-Spectrogram

When viewed as a spectrogram, this song contains imagery of the Devil from 0:40 to 0:58. These images are all taken from the fight in his first phase, his transition phase, and his second phase.

Unused sounds

Audio Description
File:Cuphead player intro cuphead.ogg
File:Cuphead player intro mugman.ogg
Unused sounds for Cuphead and Mugman's intro animations. In-game, they are silent.
Sfx level veggies ground
A voice coming from Psycarrot.
Sfx weather blimp summon coleman
Hilda Berg trying to summon "Coleman".
Sfx flower laughs 01-05
Cagney Carnation laughing.
File:Cuphead beta peashot 1.ogg
File:Cuphead beta peashot 2.ogg
File:Cuphead beta peashot death.ogg
File:Cuphead beta peashot ex.ogg
File:Cuphead beta spread 1.ogg
File:Cuphead beta spread 2.ogg
File:Cuphead beta spread 3.ogg
File:Cuphead beta spread death.ogg
File:Cuphead beta spread ex.ogg
File:Cuphead beta super beam.ogg
File:Cuphead beta gameover.ogg
File:Cuphead beta boss explosion.ogg
Leftover sounds from the E3 2015 Build.
File:Cuphead plane bomb laugh 1.ogg
File:Cuphead plane bomb laugh 2.ogg
Possibly the Bomb special in airplane sections laughed before exploding.
File:Cuphead wideshot fire start 1.oggFile:Cuphead wideshot fire start 2.oggFile:Cuphead wideshot fire start 3.oggFile:Cuphead wideshot fire start 4.oggFile:Cuphead wideshot fire start 5.oggFile:Cuphead wideshot fire loop 1.oggFile:Cuphead wideshot fire loop 2.oggFile:Cuphead wideshot fire loop 3.oggFile:Cuphead wideshot fire loop 4.ogg Was most likely intended for the unused Triple Laser/Wideshot weapon, which uses the Peashooter's sounds instead.
File:Cuphead flower phase2 death.ogg Cagney Carnation originally had sounds for being defeated in his 2nd phase, but he's silent in-game. Strangely enough, it plays when he's defeated in early builds.
File:Cuphead flower phase1 death scream.oggFile:Cuphead flower phase1 death loop.ogg Possibly planned for when Cagney is defeated in Simple mode. It doesn't play in the early builds, with the 2nd phase death sound used instead.

Debug Console

There is a debug console in the game that can be re-enabled with a patch. This console serves several purposes such as toggling invincibility, boosting the player's damage and accessing the level select among other things. Place the files into the same folder as the game executable and then press F5 while on the map or in a level to open it. The debug console can be downloaded from here.

Level Select

Cuphead-Windows-Debug-Menu

The level select for Cuphead.

A fully functional level select can be accessed from the debug console with the command scene.select. Difficulty, Weapons, Super, and Charm can be changed at will until a level is chosen. Clicking on a level will load it after a few moments. As of V1.1.4, clicking on airship_jely, retro_arcade, airship_stork, pachinko, or light will softlock the game due to their assets having been removed.

Gallery

Screenshots

Pre-2013 Build

2013 Build

2014 Build

E3 2015 Build

E3 2016 Build

Scrapped features

Miscellaneous

Trivia

Click the [show] tag to view. (Spoiler warning)

The Art of Cuphead

The Art of Cuphead is an upcoming official art book of Cuphead by Studio MDHR and published by Dark Horse Books. It will be released in October 22, 2019.

Description

Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun game, Cuphead!

Each page of this curated collection of artwork is designed to capture the vintage look and feel of the 1930's. Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more.

Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.

Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!


Click the [show] tag to view. (Spoiler warning)

Cuphead 2020 Wall Calendar

Cuphead 2020 Wall Calendar (or Cuphead 2020 Calendar) is a calendar for 2020 by Studio MDHR and published by Universe Publishing. The calendar is based on Cuphead. It will be released in August 13, 2019.

Gallery

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