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Pink fireball

The Parry Slap is a game mechanic that requires the player(s) to press the jump button again while jumping, any pink object can be parried and usually, it will build up the super meter, although Cuphead and Mugman might not be able to build up the Super Meter by using their parry on certain objects, such as Ribby and Croak's Slot Machine Lever. It is also very useful to escape situations like the Big Wave attack from Sally Stageplay or the card attack from King Dice. The parry animation consists of Cuphead or Mugman turning the end of their straw into a hand which slaps the parryable object and becoming pink for a few frames. There are three upgrades that can be bought at Porkrind's Emporium that are related to parrying (P. Sugar, Whetstone and Heart Ring).

When Ms. Chalice is being played as, there is a slight difference to how parrying is performed. Instead of having to jump on top of a pink object, she needs to dash into a pink object. Successfully performing this will cause her to bounce upward. Ms. Chalice can also perform an additional double jump or dash after parrying, making the move very useful in reaching certain areas or platforms. However, much like Cuphead or Mugman's jump parrying, there is a risk of being thrown upward into a hazard, meaning that the player must place more effort into timing parries. Additionally, Chalice swings her fist when parrying with an airplane.

Charms[]

When Whetstone is equipped, parrying doubles as a weapon. During the animation of parrying, instead of a hand appearing on the top of the straw, an axe appears instead. The axe deals 16 damage, but it is much slower and cannot be used rapidly, as it requires the player to land before they can use it again.

When Parry Sugar aka P. Sugar is equipped, the player will parry automatically once after jumping. In aerial levels Parry Sugar will increase the time of parrying giving you a larger window to parry. When the Heart Ring is equipped, it will give the player an extra HP on their first, third, and sixth parry for a total of three HP regenerated. However, the parry does not generate cards for Super Meter.

In the The King's Leap stage, Cuphead and his friends lose access to their weapons and charms (except the Astral Cookie), but Parry Slaps can be used instead, with their function effectively taking the lost weaponry's place in facing off the Champions that appear as bosses.

Grading[]

After defeating a boss or a Run 'n Gun level, the player receives a grade on how well they did. The amount of times the player parried something is one of the requirements. If going for a high grade, the player must parry at least three things in order to receive a good grade. However, not everything that can be parried will count toward the score. Things that must be parried in order to make progress usually do not count.

Things that are more challenging to parry, such as enemies or the pink projectiles they fire, will count toward the score. Note that when going for a pacifist run in the Run 'n Gun levels, parrying an enemy does not count toward killing something.

List of parryable objects[]

Isle 1[]

Level Object Phase
The Root Pack Worms 1
Ollie's tears 2
Goopy Le Grande Question marks 2
Forest Follies Spike balls N/A
Mushroom clouds
Ribby and Croaks Flaming fists 1
Slot machine lever 3
Mausoleum 1 Ghosts N/A
Hilda Berg Bullets 1
Stars 2
Treetop Trouble Ladybugs N/A
Butterflies
Spike balls
Cagney Carnation Seeds 1
Dandelions 2

Isle 2[]

Level Object Phase
Baroness Von Bon Bon Jellybeans 1
Smoke clouds
Peppermints 2
Djimmi the Great Swords 1
Jewlery
Beads
Bullets 4
Funfair Fever Balloons N/A
Bells
Balls
Beppi The Clown Ducks 1
Nose 2-4
Dog balloons 2
Horseshoes 3
Wally Warbles Nail birds 1
Bullets 2
Boots 3
Pills
Mausoleum 2 Ghosts N/A
Grim Matchstick Eye beams 1
Funhouse Frazzle Cards N/A
Ducklings
Jacks

Isle 3[]

Level Object Phase
Rumor Honeybottoms Spikes 1
Orbs
Rugged Ridge Fire balls N/A
Ink balls
Shield guard
Captain Brineybeard Pearls 1
Laser beam 2
Perilous Piers Flying fish N/A
Starfish
Bulbs
Jewel
Cala Maria Fire balls 1
Pufferfish
Bullets 2
Mausoleum 3 Ghosts N/A
Dr. Kahl's Robot Laser bots 1
Diamond shards 3
Werner Werman Bolts 1
Springboards
Balls 3
Sally Stageplay Flying hearts 1
Rulers 2 (In secret phase)
Stars 3
Flowers 4
Phantom Express Bars 1-3
Wheels 1-4
Skulls 3
Bulb 4

Hell[]

Level Object Phase
Tipsy Troop Eyeball N/A
Pip and Dot Dodecahedron
Hopus Pocus Hearts
Phear Lap Horseshoes
Pirouletta Casino chips
Mr. Chimes Memory cards
King Dice Magic dice
Heart cards
The Devil Fire balls 1
Bubbles
Bat bombs 2
Skulls 3
Devil's tears 4

DLC Island[]

Level Object Phase
Glumstone The Giant Potion clouds 1
Jumping gnomes 2
Tongue bells 3
Darts
Mortimer Freeze Tarot cards 1
Popsicle bats 2
Buckets 3
Moonshine Mob Smoke clouds 1
Dancing barrels 2
Tongue 3
Sound waves
Esther Winchester Dynamite 1
Loot 2
Steaks 3
Chili peppers 4
Secret boss Fire balls N/A
Howling Aces Bones 1
Letters 2
Pineapples 3
Lasers
Chef Saltbaker Sugar cubes 1
Pepper 2
Heart 3

King of Games[]

Level Object Phase
The Pawns Pawns N/A
The Knight Mane
The Bishop Floating Bishop head
The Rook Heads
The Queen Cannon spark
Lions

Gallery[]

Skills
Parry SlapSuper ArtsDash / JumpDuck / DescendShoot / Lock
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