"Monkey see, monkey doom."
—Mr. Chimes, Death Screen
Mr. Chimes is a mini boss that appears in All Bets Are Off! when landing on Space 9. His stage is set inside a claw machine with the airplane.
Description[]
Appearance[]
Mr. Chimes is a toy monkey with brown fur, a tan face, hands, and feet, and empty eye sockets. He wears a white hat with a red band, a turquoise sleeveless shirt, and red and white striped shorts. He has visible joints on his limbs and cymbals strapped to his hands.
Intro[]
Before his battle begins, Mr. Chimes is seen with a claw lowering him in. He then sticks his tongue out at the player and returns to his inactive state.
Battle[]

Mr. Chimes' battle has a unique aspect to it: the player must play a small game of Memory before they can damage him. The monkey will be inactive and carried around throughout the battle until the player finds a matching pair of cards by parrying them to flip them over:
- If the player finds a pair, Mr. Chimes will awaken and start attacking them by banging his cymbals and sending golden music notes in six directions.
- If the player turns over mismatching cards, he will shake and then start moving in a new direction faster to damage them. If the player doesn't do anything for a while, he will reset to his normal speed.
In Expert Mode, Mr. Chimes' normal speed is slightly faster.
There are a total of 12 cards with 6 pairs, and therefore 6 rounds to attack Mr. Chimes. After taking enough damage in each round, he reverts to his inactive state.
When defeated, Mr. Chimes will slam his head between his cymbals. Hitpoints = 800/1000
Gallery[]
Unused Content[]
The data for Mr. Chimes' fight contains an asset named "soulidle" that will travel between the cards and around their outer edges, spawning in one spot at a time and then respawning throughout the fight. The original concept it pertains to appears to have been scrapped early on, as the asset only uses simple placeholder art for a sprite. Hitpoints = 8
Trivia[]
- Mr. Chimes' death quote "Monkey see, monkey doom." is a play on the saying “Monkey see, monkey do”, which refers to when one will copy something they see another person doing, unaware of the consequences of this action.
- Mr. Chimes and Phear Lap are the only King Dice plane sub-bosses.
- Additionally, out of all the plane bosses in the game, Mr. Chimes is the only one with no autoscrolling stage.
- During the fight, there are two pairs of cards that bear MDHR's name.
- In the unused Simple Mode, Mr. Chimes would be somewhere off-screen, and the matching cards would not spawn. In later versions like 1.1.3, the Simple Mode differences have been removed, and play like Regular Mode instead.
- There is a glitch in this fight that allows the player to defeat Mr. Chimes immediately without flipping all of the cards. It is performed by flipping two mismatching cards while Chimes is in the upper-left or upper-right corners of the screen; after he is finished shaking, the claw will go out of bounds and trigger a knockout.[1]
Inspirations and similarities[]
- Mr. Chimes and the claw machine he is found in are based on the "hoist crane" games from the 1930s, which sometimes offered wooden and tin toys as prizes.[2] These machines often appeared in penny arcades and casinos of the time—likely the reason for Chimes' inclusion among the other casino-based enemies.
- Visually, Mr. Chimes appears to be based on the cymbal-banging monkey toy, also called the "Jolly Chimp". Although the most popular variant of it that Chimes likely draws inspiration from first debuted around the 1950s, the existence of a toy depicting a monkey with cymbals has actually been recorded as far back as 1932.[3] Mr. Chimes is also intended to be a reference to George, a mutant gorilla and one of the playable characters in Midway's 1986 arcade game Rampage.[2]
- The memory game central to Mr. Chimes' fight is inspired by the card-matching minigame in Nintendo's 1988 NES game Super Mario Bros. 3.[2]
- The toys in Mr. Chimes' claw machine supposedly also contain nods and references to other media, though only a few have been officially confirmed:
- To complement Chimes' reference to Rampage, the dinosaur and wolf toys are based on the game's other two playable characters, Lizzie and Ralph respectively.[4]
- The girl and boy dolls are based on the protagonists from the 1935 ComiColor Cartoon Balloon Land.[4]
- The steering wheel is a reference to Sega's 1986 arcade game OutRun.[4]
- The "soulidle" resembles the unused Smiley Face from Polyphonal Digital's 1999 PlayStation game Gran Turismo 2.
References[]
- ↑ Murdoink (October 3, 2017). Cuphead - Mr Chimes Lucky Glitch (0:12). YouTube (English). Retrieved December 8, 2024.
- ↑ 2.0 2.1 2.2 Cymet, Eli & Moldenhauer, Tyler (March 17, 2020). The Art of Cuphead. Dark Horse Books (English). Page 222.
- ↑ 1995. Schroeder's Collectible Toys: Antique to Modern Price Guide. Collector Books (English).
- ↑ 4.0 4.1 4.2 Cymet, Eli & Moldenhauer, Tyler (March 17, 2020). The Art of Cuphead. Dark Horse Books (English). Page 223.