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Carnival Kerfuffle is a level in Inkwell Isle Two, where the fight with Beppi The Clown takes place. It is represented on the map by a roller coaster.


You do not need to defeat any other bosses in Inkwell Isle Two to unlock Carnival Kerfuffle. It is located west southwest to Quadratus and southeast to Pyramid Peril. Once you beat Carnival Kerfuffle, you will unlock Funhouse Frazzle, the Die House, and Fiery Frolic.


The actual fight takes place on the roller coaster around an amusement park. It is nighttime, and multiple different things could be seen in the background. There is a Ferris wheel (from the overworld), there is a massive hot air balloon with a creepy smile at the bottom, there is a moon with a face, and a massive gumball machine. There are also other buildings and a fountain.


Useful Weapons[]

  • Charge/Roundabout - Phase 1 & 3 (Charge is more useful in Phase 1).
  • Spread - Phase 2 & 4



"Why'd the clown drive over the cup? He wanted to crack him up."
Beppi The Clown, Phase 1 Death Screen

Before the battle begins, Beppi The Clown will be standing, seemingly surprised or excited that the player(s) is there. A sentient bumper car then comes in, and Beppi jumps into it.

Throughout this phase, Beppi and his bumper car will try to run over the player(s). Beppi in his bumper car will move left and right, then charge at the player(s). Beppi does not have a pattern when he goes left and right, he seemingly just goes randomly left or right a random distance. This makes it hard for the player(s), since sometimes he will move a little, and sometimes he will move a lot. Since this is random, and he charges at random times, it is key to know when he is going to charge. To know this, look and listen. Beppi and his bumper car will go a little bit back, both of them showing their teeth. You will also hear a honking noise, so that is when you know to he is going to charge. In order to dodge this, you simply have to jump over Beppi. He can also be dashed through if you are using the smoke bomb charm.

But that is not the only thing you have to worry about. Cardboard ducks will be hanging from above, and you will have to dodge them. They can be shot, and when you do so, they will spin around and no longer damage the player(s). There are three types of these ducks:

  • Normal: These ducks are just normal yellow ducks that the player has to dodge.
  • Pink: These ducks work the same as the normal ducks, but now they can be parried.
  • Light Bulb: These ducks do not appear on Simple Mode, and barely appear in Regular Mode. These ducks will hold light bulbs, and when shot, will drop them and cause a small fire. Only the light bulb can hurt the player(s) but not the fire.
Once you have done enough damage, you will have to wait for Beppi to run into a wall for the animation. He will hit the wall, and fall off his bumper car into the abyss. He will come back up, with a weird helium device which turns him into a balloon. This commences the next phase.


"What'd the Balloon animals think of the cup? Quite the gob-let-down!"
Beppi The Clown, Phase 2 Death Screen

In this phase, Beppi The Clown has turned himself into a living balloon. This phase is tricky, as there are a lot of things to keep track of.

Once in a while, a roller coaster can be seen in the background as a foreshadow to what will happen next. The same roller coaster appears on the battlefield for the rest of the fight as an obstacle for the player(s) to dodge. The coaster has a mouth, a nose (which can be parried), has spikes on it is head and a "tail." The head spikes can damage you. The roller coaster also has weird yellow and orange passengers that can damage the player(s). This roller coaster never appears in Simple Mode. The roller coaster cannot be hurt, nor can the passengers. The roller coaster appears in the second phase, the third phase, and the final phase only, as in the first phase, Beppi will be on the ground, which blocks the coaster from coming.

All the while, Beppi will inflate balloon dogs from his balloon machine. There are six tubes that can send out these balloon dogs. These balloon dogs have sharp teeth, and will continuously chase the player(s) around the level until they are shot or hit the ground (some are pink and can be parried).

Try to always shoot upwards and parry the nose of the coaster. Also remember to parry the pink balloon dogs, and focus on the passengers of the coasters. Do not always jump too high or too far as the balloon dogs above can hit you.

After enough hits, Beppi's machine will fall along with his body. Beppi's balloon head will stay, with a sad expression and cross eyes. His head will fly off, then normal Beppi will come back in on a carousel horse. This commences phase three.


"Knock knock. Who's there? Charlie. Charlie who? Charlie horse!"
Beppi The Clown, Phase 3 Death Screen

In this phase, Beppi The Clown will be on carousel horses. This phase is very difficult.

Beppi will be riding carousel horses for this whole phase. There are two types of horses he will be riding:

  • Yellow horse: This horse will shoot rows of horseshoes in a horizontal line. the horseshoes come back and fall from the sky, leaving only a small space for players to go under to not get hit.
  • Green horse: This horse will shoot two horseshoes at a time (one on Simple, three on Expert) that go in a wave-like pattern. One of them is parryable.

Throughout this phase, the roller coaster from last phase will keep coming (unless you are on Simple Mode). This is tricky because when the player(s) try to evade the coaster passengers or its head, they might accidentally hit the horseshoes. Try dashing over the green horseshoes when they are low and getting to the right position and jumping in one spot for the yellow ones.

Also, since the roller coaster will not come in Simple Mode, Beppi on the carousel horses can lower themselves to the ground.

Once taking enough damage, Beppi will cry on his horse, with his head back. His horse will look exhausted, and go up and off the screen. They will come back to the middle of the screen, still crying, then Beppi will fall (once again) into the abyss. Then Beppi starts maniacally laughing, while coming up as a massive carousel, initiating the final phase.

If the players touch him when he comes back in the middle of the screen, then he won’t hurt the players.

Though in Simple Mode, the fight ends there. Beppi will just cry while his horse is exhausted.


"What do you call a cup that falls off a swing? A tumbler!"
Beppi The Clown, Phase 4 Death Screen

In this phase, a massive carousel will appear. There are swings from the carousel which Cuphead and Mugman can jump on. This phase is the hardest out of the four.

The roller coaster from the last two phases is now going at an immensely fast rate, making it near impossible to go down on the ground without taking damage from the coaster. You must use the platforms from the carousel to avoid it.

While maneuvering through the platforms, The carousel will summon penguin clowns from his mouth to throw baseball projectiles at the player(s) whenever the coaster is not on the ground. These penguins can easily be killed, by either being shot by the player(s) or getting run over by the roller coaster. It can be quite a hassle for players to evade both the roller coaster and the penguins at the same time when they need to focus on shooting at Beppi's body.

To beat this phase, just try to maneuver on the platforms while focusing on dodging the projectiles and shooting at Beppi, do not hesitate to use your super on this phase if you are low on health.

Once taken enough hits, the carousel is defeated and seems as he is splitting apart.


Regular Mode Expert Mode


Version Soundtrack
In-game soundtrack Cuphead_OST_-_Carnival_Kerfuffle_-In-Game_Version-
Original soundtrack Carnival_Kerfuffle
Death screen soundtrack Cuphead_-_"Carnival_Kerfuffle"_Game_Over_Screen_Version



  • The fairground that appears in the background resembles Pleasure Island from Disney's Pinocchio.
  • This, Threatenin Zeppelin (Final Phase), Railroad Wrath, and Snow Cult Scuffle are the only levels to take place at night.
  • The beginning of the song is similar to the beginning of ¨Clip Joint Calamity¨
Boss Levels
Inkwell Isle One
Botanic Panic!Ruse Of An OozeThreatenin' ZeppelinFloral FuryClip Joint Calamity
Inkwell Isle Two
Sugarland ShimmyPyramid PerilCarnival KerfuffleAviary Action!Fiery Frolic
Inkwell Isle Three
Honeycomb HeraldShootin N' LootinDramatic FanaticMurine CorpsJunkyard Jive!High Seas Hi-Jinx!Railroad Wrath
Inkwell Hell
All Bets Are Off!One Hell Of A Time
Inkwell Isle Four
Gnome Way OutBootlegger BoogieDoggone DogfightSnow Cult ScuffleHigh-Noon HooplaA Dish To Die ForOne Hell Of A DreamThe King's Leap (The King's Gauntlet)